Dev:Dyld shared cache

Since iPhone OS 3.1, all system (private and public) libraries have been combined into a big cache file to improve performance. The original files are redundant and thus eliminated from the system.

If you're looking for binaries or libraries inside of /System/Library/Frameworks or /System/Library/PrivateFrameworks (or other directories) and can't, this is why.

OS X also uses a shared cache. Unlike iOS, OS X ships with the source binaries still on-disk, particularly so it can be updated with update_dyld_shared_cache. The cache is only vaguely documented in dyld man pages.

= Cache location =

The cache is located in /System/Library/Caches/com.apple.dyld/dyld_shared_cache_armX, where X can be:

= Cache extraction =

It used to be possible to compile and link from an iOS device without an SDK, but the introduction of dyld_shared_cache has made using an SDK a necessity. Alternatively, one may need to extract the appropriate dylibs from the dyld_shared_cache, if it's not available in the SDK.

Starting with iOS 8, the framework binaries shipped with the iOS SDK only contain the symbols, not the compiled code anymore. Binaries extracted from the dyld_shared_cache contain all compiled code and are therefore useful for reverse-engineering purposes.

Options:


 * dyld_decache by KennyTM~ to extract these dylibs.
 * DySlim by comex to mount the whole cache file on Mac OS X.
 * decache by phoenixdev to nearly perfectly extract dylibs from iOS <= 6 cache file.
 * dsc_extractor (source code). More info here. It produces the best results among all tools, but without branch islands workaround.
 * jtool is another option starting from iOS 8.
 * yasce by comex is/was the best option for iOS 8 (and above), but you will need a nightly build version of rust; something like "rustc 1.9.0-nightly (339a409bf 2016-03-01)".
 * dyld_cache_extract by macmade that works on macOS and provides a complete GUI. Clone repo and do 'git submodule update --remote' before buidling. It was reported to be not working on iOS 10.2's dyld_shared_cache_armv7s; gave a 561.1MB executable file.

Example usage for decache
This will extract the binary of the private framework SpringBoardServices

If you get a message about an unsupported load command, ignore it. decache does not support some newer mach-o load commands, so the binary won't be able to run probably in the most cases. But for linking or reverse-engineering purposes it is still usable.

Example usage for jtool
To extract a specific binary from the cache ("UIKit" can be replaced with a different framework or library):

An example of one way to dump all the binaries at once (be careful with this, it creates huge files):

Problems with jtool
Please be aware that decache produces currently (16.04.15) better and more usable results then jtool, as jtool fails to resolve and fix the "uniqued" objectiv c selectors correctly.

Apple "uniques" objectiv c selectors, such as "alloc" (alloc is used almost everywhere), which are used in more then one place, into a single one. When extracting an image from the cache, the address of such a shared selector will most likely not be in the extracted image anymore, so this needs to fixed, which jtool apparently fails to do. (For more information: http://opensource.apple.com/source/dyld/dyld-132.13/launch-cache/update_dyld_shared_cache.cpp, look at the class ObjCSelectorUniquer)

Not working since iOS 11
jtool2 is the newer version this user reports it not working on the iOS 11 shared cache - shows a warning "File is likely truncated (or header corrupt?)" and then doesn't get past "LC_DYLD_INFO..." http://newosxbook.com/forum/viewtopic.php?f=3&t=19577&start=50#p24183 Still same error exists on the cache from iOS 13.

= Cache retrieval =

Since ASLR was implemented in iOS, trivial ways to pull the cache off the device have provided a "broken" cache, which can't be processed correctly by the aforementioned tools. This is because when read by processes in which ASLR is enabled, some offsetting is applied to the cache too. In order to circumvent this issue and pull a "valid" shared cache off the device, there are different options:


 * Copy the cache off the device using a program on which ASLR has been explicitly disabled, using the -mdynamic-no-pic compile flag.
 * Read the cache explicitly from the filesystem by setting the F_NOCACHE flag on the cache's file descriptor.
 * Copy the cache through AFC (filesystem browsers which use an AFC connection are fine) - on iOS 7 and 8, you'll want to install the package Apple File Conduit "2", hosted/maintained by saurik.
 * Pull the cache off a decrypted root filesystem DMG which you can find inside the IPSW.
 * Use the copy that is probably laying around on your computer in ~/Library/Developer/Xcode/iOS\ DeviceSupport/ if you have Xcode.

Alternatively, dt.fetchsymbols can be used to extract the cache from an iOS device. This tool doesn't require file system access (jailbreak) or app installation.

= Class dumping =

See this section of Reverse Engineering Tools. = External Links =


 * Cache or Check? — an analysis of the dyld_shared_cache system by D. Howett.
 * dsc_fix — an IDA script that aids in reverse engineering dyld_shared_cache libraries