Dev:Dyld shared cache

Since iPhoneOS 3.1, all default (private and public) libraries have been combined into a big cache file to improve performance. The original files are no longer useful for non-on-device-developers, so they are eliminated from the system.

If you're looking for binaries or libraries inside of /System/Library/Frameworks or /System/Library/PrivateFrameworks (or other directories) but you can't find them, this is why.

Cache location
The cache is located in /System/Library/Caches/com.apple.dyld/dyld_shared_cache_armX, where X can be:

Cache extraction
Developers who do not use the SDK cannot link programs on iOS directly due to the missing dylibs. One first needs to extract the appropriate dylibs from the dyld_shared_cache.

Starting with iOS 8, the framework binaries shipped with the iOS SDK only contain the symbols, not the compiled code anymore. Binaries extracted from the dyld_shared_cache contain all compiled code and are therefore useful for reverse-engineering purposes.

Options:


 * You could use dyld_decache by KennyTM~ to extract these dylibs.
 * Alternatively, you could use DySlim by comex to mount the whole cache file on Mac OS X.
 * decache by phoenixdev also works quite well. Out of the tools presented here, it currently produces the most usable results.
 * dsc_extractor (source code). More info here.
 * jtool is another option if other tools fail (which seems to be common starting with iOS 8).

Example usage for decache
This will extract the binary of the private framework SpringBoardServices

If you get a message about an unsupported load command, ignore it. decache does not support some newer mach-o load commands, so the binary won't be able to run probably in the most cases. But for linking or reverse-engineering purposes it is still usable.

Example usage for jtool
To extract a specific binary from the cache ("UIKit" can be replaced with a different framework or library):

An example of one way to dump all the binaries at once (be careful with this, it creates huge files):

Problems with jtool
Please be aware that decache produces currently (16.04.15) better and more usable results then jtool, as jtool fails to resolve and fix the "uniqued" objectiv c selectors correctly.

Apple "uniques" objectiv c selectors, such as "alloc" (alloc is used almost everywhere), which are used in more then one place, into a single one. When extracting an image from the cache, the address of such a shared selector will most likely not be in the extracted image anymore, so this needs to fixed, which jtool apparently fails to do. (For more information: http://opensource.apple.com/source/dyld/dyld-132.13/launch-cache/update_dyld_shared_cache.cpp, look at the class ObjCSelectorUniquer)

Cache retrieval
Since ASLR was implemented in iOS, trivial ways to pull the cache off the device have provided a "broken" cache, which can't be processed correctly by the aforementioned tools. This is because when read by processes in which ASLR is enabled, some offsetting is applied to the cache too. In order to circumvent this issue and pull a "valid" shared cache off the device, there are different options:


 * Copy the cache off the device using a program on which ASLR has been explicitly disabled, using the -mdynamic-no-pic compile flag.
 * Read the cache explicitly from the filesystem by setting the F_NOCACHE flag on the cache's file descriptor.
 * Copy the cache through AFC (filesystem browsers which use an AFC connection are fine) - on iOS 7 and 8, you'll want to install the package Apple File Conduit "2", hosted/maintained by saurik.
 * Pull the cache off a decrypted root filesystem DMG which you can find inside the IPSW.

Alternatively, dt.fetchsymbols can be used to extract the cache from an iOS device. This tool doesn't require file system access (jailbreak) or app installation.

Class dumping
See this section of Reverse Engineering Tools.