Dev:Getting Started

Learning Objective-C
Here is a list of some resources for learning Objective-C and iOS programming:

Also: unofficial iPhone Dev SDK forum and Stack Overflow.

Setting up Theos
Follow this guide to set up your Theos environment by installing Theos, getting your headers, and creating your first project: Theos/Getting Started. These links may also be helpful: guide on Stack Overflow, this Theos documentation by theiostream, and Theos Install Script.

Finding example projects
Here is a list of just a few of the many open source projects that can be used as examples: Open Source Projects.

Not finding what you are looking for? Try searching through GitHub for iOS Tweaks with a simple trick, "extension:xm".

Example:

Using the above code will search GitHub for all files with the extension .xm (because Theos by default creates a Tweak.xm file when creating a new tweak). The example above will result in finding tweaks that reference SBAwayController. Not all developers use the .xm file extension, but a large number do, and this will help you in finding those examples.

Looking at classes
You can extract Objective-C class interfaces with class-dump or class_dump_z (a more efficient version of class-dump). Remember that the resulting files are not the original headers so use them with caution.

You can also find other developers have done this process for many frameworks and compiled their work into github repositories. Here's two of them:
 * iOS-Runtime-Headers
 * iphoneheaders

Prototyping a tweak
You can use Cycript to explore running processes. For a demo, see Adam Bell's JailbreakCon talk (example code and slides).

Building your tweak
After prototyping you will want to make your tweak into a project to build it and debug it. To achieve this you will most likely use Theos. It is available for different platforms including iOS and Mac OS, and, to a certain extent, Linux. On Mac OS you can use Xcode's command line tools but for the other platforms you should use a toolchain. On iOS there are two available toolchains (On-device_toolchains).

Debugging
You can use gdb. See pod2g's instructions for getting gdb running on your device. Note that the path beginning with  is out of date; it should begin with   instead.

A few problems you may run into while getting started
''Whenever I run programs I compile with your toolchain, they are immediately "Killed". I hate Apple :(.'' iOS only wants to run signed code. Jailbreaks patch the signature verification out of the kernel, but you still need to at least add a valid CodeDirectory to the binary that contains SHA1 hashes of the executable. See Code Signing for a few ways to do this.

''I tried copying a graphical program to the iPhone, and ran it from the command line. I am nearly 100% certain my program is correct, and I did your codesign instructions, but it doesn't work.'' You can't run things from the command line, you have to run them from SpringBoard.

OK, but when I copied the file to /Applications it didn't even show up in SpringBoard. iOS caches the Info.plist files of all installed applications in a centralized place. The fastest/bestest way to handle this cache is to install UIKit Tools and then run its uicache as mobile.

When I add setuid bits to my program, it no longer starts up and syslog doesn't seem to provide any useful information, either (True?). I am not quite certain what is preventing this. However, it is easy to defeat: replace your program with a two line shell script that, in turn, runs your program. Example, maybe MyProgram (setuid) gets renamed to MyProgram_, and MyProgram (not setuid) becomes the script:

Publishing your package in a default repository
When you've completed a project (including testing), you may want to submit it to one of Cydia's default repositories for distribution. These are your options, with links to information about submitting:


 * BigBoss (managed by Optimo)
 * ModMyi (managed by Tyler)
 * MacCiti (managed by MacCiti)

If you aren't sure which to pick, look up what your favorite developers use, or ask other developers for suggestions. If you have questions, email is usually the best way to get in contact with repository managers.

For questions about the Cydia Store system for paid packages, you can ask your favorite repository manager; they've helped many developers figure this out.

Some guides on other sites

 * Jailbroken Development : Starter Pack
 * A Beginners Guide To Getting Started In Cydia Tweak Development
 * Beginning Jailbroken iOS Development – Getting The Tools + Building And Deployment + Your First Tweak
 * How To Create A MobileSubstrate Tweak for iOS